Developer Kevin Posted August 15, 2020 Developer Share Posted August 15, 2020 Hey Grifters, We made some changes to the Perk unlock track today - rearranging things, and putting some constraints on the mix of perks you can equip at higher levels. There are some other future changes lurking in the files, but nothing the public will see for a while. Have a good weekend! CARDS Fixed bug where Callus wasn't removed at the end of your turn GAMEPLAY Added the Swear Jar perk Animating the Perks/Slots/Tiers unlocking Adjust some perk unlock thresholds Higher-tier perks have install limits Reorganized the perks into more appropriate tiers UI Showing perk tiers on the Perks Sidebar on the Loadout View full update 6 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted August 15, 2020 Share Posted August 15, 2020 13 minutes ago, Kevin said: Added the Swear Jar perk OwO? what's this? Link to comment Share on other sites More sharing options...
Anarchil Posted August 16, 2020 Share Posted August 16, 2020 Is it just me or has the fourth perk slot been removed? 1 Link to comment Share on other sites More sharing options...
pacovf Posted August 17, 2020 Share Posted August 17, 2020 I guess the change to perk tier unlock requirements is to slow down how fast we reach the very strong ones. It’s going to take a while now. So we’re “forced” to use the weak perks for a little bit of time. The new perk limits per level are mostly inconsequential, for all but level 5 friday. With only 3 perk slots, a limit of 2 perks of any level is fairly ignorable. I would prefer if the system was built in such a way that there was still a reason to use the level 1-2 perks even after unlocking them all, but oh well. Last thing, the perk that makes random people like you is uh... pointless? Are you even guaranteed to meet those random people? It made sense when it made people love you, since you still benefited from it even if you never met them, but now... meh. It should be reworked, I think. 1 Link to comment Share on other sites More sharing options...
RageLeague Posted August 17, 2020 Share Posted August 17, 2020 36 minutes ago, pacovf said: Last thing, the perk that makes random people like you is uh... pointless? Are you even guaranteed to meet those random people? It made sense when it made people love you, since you still benefited from it even if you never met them, but now... meh. It should be reworked, I think. The people who likes you will already be spawned in the world at this point(obviously...?). And these people will probably spawn at public places. The game will try to send existing people to patronize locations, so you're likely to meet the people that likes you if you visit public places. You just won't see them in side quests because the people involved in side quests are forced to be neutral to you by default for some reason. 1 Link to comment Share on other sites More sharing options...
minespatch Posted August 17, 2020 Share Posted August 17, 2020 1 hour ago, pacovf said: Last thing, the perk that makes random people like you is uh... pointless? A I made a mistake of trying that perk. It removed my chance to get the blacklist card in Rook's run. Kind of dangerous depending if you want some open items in the Rook run. Link to comment Share on other sites More sharing options...
RageLeague Posted August 18, 2020 Share Posted August 18, 2020 (edited) What? 2 hours ago, minespatch said: I made a mistake of trying that perk. It removed my chance to get the blacklist card in Rook's run. Kind of dangerous depending if you want some open items in the Rook run. How? Edited August 18, 2020 by RageLeague Link to comment Share on other sites More sharing options...
ZeppMan217 Posted August 18, 2020 Share Posted August 18, 2020 2 hours ago, RageLeague said: You just won't see them in side quests because the people involved in side quests are forced to be neutral to you by default for some reason. Are you sure that's the case? I could've swore I've gotten people that loved/liked/disliked/hated me in Sal's side quests, same with the mandatory story quests. Link to comment Share on other sites More sharing options...
RageLeague Posted August 18, 2020 Share Posted August 18, 2020 8 minutes ago, ZeppMan217 said: Are you sure that's the case? I could've swore I've gotten people that loved/liked/disliked/hated me in Sal's side quests, same with the mandatory story quests. I said by default, side quests. Story quests don't have this restrictions. By default, side quests only cast people who are neutral to you, unless that specific cast has no_validation set to true(which isn't the case by default). Also, when I say side quest, I mean those that are spawned once per day(or 2 on the first day), that when you complete, the giver of the quest likes you. Not random road events or opportunities. Link to comment Share on other sites More sharing options...
ZeppMan217 Posted August 18, 2020 Share Posted August 18, 2020 11 minutes ago, RageLeague said: Not random road events or opportunities. Ah, that was my mistake. Link to comment Share on other sites More sharing options...
minespatch Posted August 18, 2020 Share Posted August 18, 2020 45 minutes ago, RageLeague said: What? How? I put the "loved instantly" perk on and it just made those two immediately let me through without them checking my papers. So no chance for me to retrieve the backlist card. Link to comment Share on other sites More sharing options...
Lulubalu Posted August 18, 2020 Share Posted August 18, 2020 7 minutes ago, minespatch said: it just made those two immediately let me through without them checking my papers. That's a bug—I've gotten it too many times to count on my Rook runs and even quite a few times with Sal, preventing me from getting a gift from Fssh. Restarting the game fixes it ^^ 1 Link to comment Share on other sites More sharing options...
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